LITTLE RED RIDING HOOD
The purpose of this game was to build a videogame. A public domain story using a free game engine may not be very exciting, but it includes every task associated with developing a game and was completed in a reasonable amount of time. The entire process is to locate a story, convert the narrative into a screenplay, and decide on the art for the characters and scenery. Then, the videogame designer determines how the characters move on the screen, how they interact with each other, and how they interact with the player. These interactions are converted into scripts and code that is specific to the game engine.
The engine runs the application on the computer without interrupting other programs that are running. The game engine determines the location and movement of objects on the screen, and it handles animation - in this case, frame animation. It also processes user inputs from the keyboard or mouse. More advanced games include audio input and output, and they may also be set in more than one room.
LRRH can be improved, but there will be no versioning on this 2D game. It is a playable game, and you may want to download it periodically to see what has changed, like adding more trees to the forest. However, I would prefer to develop the next game using the Unreal or Unity game engines, to concentrate on 3D graphics and vector animation.
The engine runs the application on the computer without interrupting other programs that are running. The game engine determines the location and movement of objects on the screen, and it handles animation - in this case, frame animation. It also processes user inputs from the keyboard or mouse. More advanced games include audio input and output, and they may also be set in more than one room.
LRRH can be improved, but there will be no versioning on this 2D game. It is a playable game, and you may want to download it periodically to see what has changed, like adding more trees to the forest. However, I would prefer to develop the next game using the Unreal or Unity game engines, to concentrate on 3D graphics and vector animation.
GAME ENGINE
The game was built using Adventure Game Studio, a free open source development tool that is primarily used for simple graphic adventure games. AGS includes an Integrated development environment (IDE) and a scripting language based on the C language. It lends itself to features found in early, low-resolution adventure games published by Sierra On-Line and LucasArts. Since then, Sierra On-Line became part of Activision, and LucasArts moved on to the Unreal 3D game engine.
SCRIPT
This version of The Story of Little Red Riding Hood was located at Bewitch!!! using an Internet search. I converted it into script form that could be used in the game.
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GAME FILES
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AGS game files are a combination of C, XML and other items. The game engine generates the XML so the developer does not alter this code.
Some source files are included to give an impression of how the developer's code interacts with the game engine; you may prefer to experience the game by downloading the .exe instead. Use the file archiver 7-Zip to open the files after download.
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ART ASSETS
Animated art assets can make or break a video game. The entire look and feel of a game can be changed simply by substituting different art. In addition, 3D games require more work because they animate points on the objects that move on the screen, rather than using frames that represent the actions that a character can perform: walking, sitting, talking, and so on.
For the purposes of this videogame, art assets were found on the Internet and can be used because of the Educational Fair Use Law. I used Photoshop extensively to customize them into cohesive story elements.
Little Red Riding Hood
Portions We Heart It, located at http://weheartit.com Profile deviantART, located at http://walkingconflict.deviantart.com Hood deviantART, located at http://cherryisme.deviantart.com Cloak Front Red Riding Hood Cloak, located at http://www.ebay.com/ Cloak Back Story Items, located at http://www.polyvore.com The House
Homemade Gingerbread House Depositphotos Inc., located at http://depositphotos.com Grandma ThinkTankToys, located at http://www.thinktanktoys.com The Woodchopper Fun Learning, located at http://yurli-classroom.blogspot.com/ |
The Forest
Community-centred approach transforms the forest sector Community forest management and forest tenure, was located at http://www.futurepolicy.org/5673.html, but the site has been updated and the photograph removed. Apple Time Cartoon Big Green Tree with Branches Crown of Big Tree Green Apple and Red Apple Green Beautiful and Tall Tree Green Beautiful and Young Eucalyptus Tree Illustration of Tree Red Apple Trees, Vector, Christmas Green Fur-Trees Royalty Free Stock Photos, located at www.123rf.com Wicker Basket Depositphotos Inc., located at http://depositphotos.com The Wolf
Artur Wall, located at http://www.discover-how-to-draw.com/ DragoArt images, located at http://www.dragoart.com Grandma Wolf Costume Shop Casa Ruiz, located at http://www.disfracescasaruiz.es Fonts included in Windows |